Socketable Items

Socketable Items are some very special and rare items that can be found into level 40 Raid Boss Corpses or into level 40 Raid Boss Chests (See Nordock Dungeons & Raids for more info).
These items are unique, because it is for you to decide what properties to put on them, indeed, these items are looted completely empty.


To put a property into one of these items, you also have to drop some specific Socketable Gems:
  • These gems can also be found into level 40 Raid Boss Corpses or intolevel 40 Raid Boss Chests.
  • Each of them occupies a slot into the Socktable Item (gems of the same type do stacks, and occupy the same slot, see below)
  • Gear items have a maximum of 6 slots on them, weapons slots scale based on weapon type (Check here for scaling details)
Weapons Limits:
  • Max Damage Bonus & Massive Critical: 2d6 from each source
  • Max Attack Bonus: +6
  • Max Enhancement Bonus: +6
  • Max Vampiric Regeneration: +6
  • Max Mighty Bonus: +10
Gear Items limits:
  • Max AC Bonus: +6
  • Max Damage Resistance from each source: 10/-
  • Max Regeneration on each item: +4
  • Max Ability Bonus of same type on each item: +6
  • Max Saving Throw Bonus of same type on each item: +5
  • Max Skill Bonus of same type on each item: +15
  • Max Spell Resistance: 42

The following list will give you an idea of the properties you can socket on these items (properties that stacks will occupy only 1 slot on each item):

Ability Bonus (STACKS)
Each ability bonus of the same type occupies 1 Slot up to its limit:

This GEMS can be found either as +1 OR +2

  • Strength
  • Dexterity
  • Constitution
  • Intelligence
  • Wisdom
  • Charisma

Bonus Spell Slots (STACKS)
From lvl 6 to lvl 9. Max 2 slots of the same level on the same item. A stack of 2 spell slots of the same level on the same item occupies 1 Slot:

  • Bard (from lvl 2 to 6)
  • Blackguard (from lvl 1 to 4)
  • Cleric
  • Druid
  • Paladin (from lvl 1 to 4)
  • Ranger (from lvl 3 to 4)
  • Sorcerer
  • Wizard

Damage Reductions (STACKS)
Each Damage type occupies 1 Slot up to its limit.
The damage reduction scaling increases each time you socket a new gem of the same type (first gem gives a 5/-, then: 10/-)

  • Bludgeoning
  • Piercing
  • Slashing
  • Acid
  • Cold
  • Electrical
  • Fire
  • Negative
  • Sonic

Damage Type on Weapons (STACKS)
Each Damage type occupies 1 Slot up to its limit. 
The damage scaling increases each time you socket a new gem of the same type (first gem gives a 1d4, then: 1d6-1d8-1d10-1d12-2d4-2d6)

  • Bludgeoning
  • Piercing
  • Slashing
  • Magical
  • Acid
  • Cold
  • Divine
  • Electrical
  • Fire
  • Negative
  • Positive
  • Sonic

Feats & Special (DO NOT STACK)
These gems NEVER stack, each of them occupies 1 slot each into each item:

  • Freedom
  • Haste
  • Holy Avenger
  • Keen
  • Knockdown (feat, NOT immunity)
  • Power Attack
  • Extra Ranged Damage: Bludgeoning
  • Extra Ranged Damage: Slashing

Other Bonus (STACKS)
These gems do occupy 1 Slot each on the same item, up to their limits.

This GEMS can be found either as +1 OR +2

Saving Throws:

  • Fortitude
  • Will
  • Reflex
Other:
  • Attack Bonus
  • AC
  • Enhancement Bonus
  • Regeneration
  • Spell Resistance
  • Vampiric Regeneration 


Skill Bonus (STACKS)
Each skill bonus of the same type occupies 1 Slot up to its limit:

This GEMS can be found either as +1 OR +2

  • Hide
  • Move Silently
  • Spot
  • Listen
  • Taunt
  • Perform
  • Discipline

Visual Effects (NO SLOTS)
These gems WON'T take any slot, applies only to Melee Weapons.

  • Acid
  • Cold
  • Electrical
  • Fire
  • Sonic
  • Holy
  • Evil

Show and Materialize Gems

  • To see the gems you have, you can use the Player Wand on you and select Player Tools --> View my Gems.
  • Alternatively, you can call the gem inventory panel by typing the quick chat command -my_gems in chat TALK mode. 
  • On that panel you can see all the gems available to you at that moment. By pressing the the materialize button, that gem gets removed from the gems inventory, and added back to your character inventory (in case you need to trade it!).
  • If you try to transfer a gem from your inventory to your vault, the gem will be removed from the game, and gets automatically added to your gems inventory.

Socket a Gem

To socket a gem into an item, you have 3 ways:
  • Equip that item, and use its unique power on you.
  • Use the Player Wand on that item, and select Work with this item --> Socket this item.
  • Use the quick chat command -socket, and then target the item you want to socket with the cursor.

Regardless of the option chosen, the socket user interface panel will show up.
  • There you will see all the slots available for that item, and on the left panel, a list of possible gems that can be socketed on it.
  • Just press the + button to socket that gem, or press the - button to remove a socketed gem from an item.
  • To save, just close the window, and you are good to go!