Merchants System
A Dawn of Heroes uses the following system to handle any merchant in the world:
  • Each merchant in the world will stack identical items within its shop (i.e., if you try to sell an Armor of Red Dragon, and the shop already has one with identical properties, the item will stack on the one already existing on the store, instead of creating a new item and so occupy space, increase store pages, and so server load)
  • Items flagged as Infinite (so those items you can buy at will), are flagged with the prefix (**)
  • Items not infinite or sold by players are flagged with the prefix of the custom stack of that item (n), where "n" is the number of stacks of that item inside that store. The colour of the (n), will vary based on the "n" value