NOTE: The loot system is being completely reworked. The data below refers to the current loot system, which will change.
Loot System
- There are two major loot tables (each of them contains multiple micro loot tables as well), players have a chance to generate treasure
from both tables on all creatures when looted (loot scripts are fired when you
open the dead creature not when it dies). One roll takes place for main loot
and one for miscellaneous loot.
- Main loot is dropped based on the CR range of the creatures (see current
values above for specifics). If successful the player receives 1 piece of loot
from the table within the CR range. Main loot is all Armor/weapons/jewellery/clothing/helmets etc.
- All creatures have the chance to drop miscellaneous loot, if the roll is
successful the player can receive anywhere from 1 to 4 items from the misc
treasure tables. Miscellaneous loot consists of
scrolls/potions/wands/traps/crafting recipes and items etc.
Main loot is dropped based on CR range of the creature.
Players rolls a 100 dice, if successful receive 1 piece of loot from the
loot table within the CR range + Random miscellaneous minor loot.
- CR
<
5 = +1 items
- CR
>
5
<
10 = +2 items
- CR
>
10
<
15 = +3 items
- CR
>
15
<
20 = +4 items
- CR
>
20
<
40 =+5 items
- CR
>
40
<
60 = Epic (Exclusive items: Epic items, Skin tokens, Epic
tokens)
- CR 60+ = Boss (Exclusive items: Epic items, Boss items, Boss tokens)
I.E. Creatures up to level 5 will drop +1 items. A creature from level 6 to
level 10 will drop +2 items. A creature from 11 to 15 will drop +3, and so on.