Items Changes
Unharmed Weapons:
  • Any feat about Unarmed Weapons also affects Creature Weapons (Weapon Focus, Specialization, Improved Critical, Devastating Critical, etc)
Base Weapon Changes:
  • Light and Heavy Crossbows: base critical threat increased from 19-20 to 17-20 (13-20 with Improved Crititcal feat)
  • Throwing Axes: critical multiplier increased from x2 to x3
  • Dwarven Waraxe can now be use by Dwarves, Azers, Duergars and Svirfneblins by default (Exotic Weapon Proficiency not required)
  • Bastard Sword can be used by Paladins and Champions of Torm by default (Exotic Weapon Proficiency not required)
  • Double Axe can be used by Barbarians by default (Exotic Weapon Proficiency not required)
  • Two-Bladed Sword can now be used by Rangers by default (Exotic Weapon Proficiency not required)
  • Whip base damage dice is now 1d6, can now be used by Assassins and Blackguards by default (Exotic Weapon Proficiency not required)
  • Kukri can now be used by Assassins by default (Exotic Weapon Proficiency not required)
  • Gloves can how have Enhancement, Keen and Massive Critical properties
Non-Finessable weapons:
  • Trident, Quarterstaff and Dire Mace cannot be finessed by any creature size.
Unlimited Ammunitions
Unlimited ammunitions are items that never see their stacks reduced when used in-combat. They include the following types of Ammunitions:
Ranged Weapons Ranges:
  • Ranged weapons, by default had all a 30 meters firing range.
  • It wasn't making much sense, a Long Bow was having the same range of a Throwing Axe, or Sling.
These are the new MAX ranges for each ranged weapon type:
  • Dart, Throwing Axe, Shuriken: 15 meters
  • Short Bow: 20 meters
  • Long Bow: 25 meters
  • Light Crossbow: 25 meters
  • Heavy Crossbow: 35 meters
  • Sling: 17.5 meters