Any feat about Unarmed Weapons also affects Creature Weapons (Weapon Focus, Specialization, Improved Critical, Devastating Critical, etc)
Base Weapon Changes:
Light and Heavy Crossbows: base critical threat increased from 19-20 to 17-20 (13-20 with Improved Crititcal feat)
Throwing Axes: critical multiplier increased from x2 to x3
Dwarven Waraxe can now be use by Dwarves, Azers, Duergars and Svirfneblins by default (Exotic Weapon Proficiency not required)
Bastard Sword can be used by Paladins and Champions of Torm by default (Exotic Weapon Proficiency not required)
Double Axe can be used by Barbarians by default (Exotic Weapon Proficiency not required)
Two-Bladed Sword can now be used by Rangers by default (Exotic Weapon Proficiency not required)
Whip base damage dice is now 1d6, can now be used by Assassins and Blackguards by default (Exotic Weapon Proficiency not required)
Kukri can now be used by Assassins by default (Exotic Weapon Proficiency not required)
Gloves can how have Enhancement, Keen and Massive Critical properties
Non-Finessable weapons:
Trident, Quarterstaff and Dire Mace cannot be finessed by any creature size.
Unlimited Ammunitions Unlimited ammunitions are items that never see their stacks reduced when used in-combat. They include the following types of Ammunitions: