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Items Changes
Unharmed Weapons:
Any feat about
Unarmed Weapons
also affects
Creature Weapons
(Weapon Focus, Specialization, Improved Critical, Devastating Critical, etc)
Base Weapon Changes:
Light and Heavy Crossbows
: base critical threat increased from 19-20 to 17-20 (13-20 with Improved Crititcal feat)
Throwing Axes
: critical multiplier increased from x2 to x3
Dwarven Waraxe
can now be use by Dwarves, Azers, Duergars and Svirfneblins by default (Exotic Weapon Proficiency not required)
Bastard Sword
can be used by Paladins and Champions of Torm by default (Exotic Weapon Proficiency not required)
Double Axe
can be used by Barbarians by default (Exotic Weapon Proficiency not required)
Two-Bladed Sword
can now be used by Rangers by default (Exotic Weapon Proficiency not required)
Whip
can now be used by Assassins and Blackguards by default (Exotic Weapon Proficiency not required)
Kukri
can now be used by Assassins by default (Exotic Weapon Proficiency not required)
Gloves
can how have
Enhancement
,
Keen
and
Massive Critical
properties
Non-Finessable weapons:
Trident
,
Quarterstaff
and
Dire Mace
cannot be finessed by any creature size.
Ranged Weapons Ranges:
Ranged weapons, by default had all a 30 meters firing range.
It wasn't making much sense, a Long Bow was having the same range of a Throwing Axe, or Sling.
These are the new MAX ranges for each ranged weapon type:
Dart, Throwing Axe, Shuriken:
15 meters
Short Bow:
20 meters
Long Bow:
25 meters
Light Crossbow:
25 meters
Heavy Crossbow:
35 meters
Sling:
17.5 meters