Cleric Domains have been heavily adjusted trying to give some more balance and use cases. Many spells have been added to each domain from Druid and Wizard/Sorcerer spell books, trying to make each domain unique.
Cleric domains special abilities cannot be dispelled
Domains like air, earth, fire, water, when using Summon Creature, if that elemental is the elemental of the domain, the creature will receive full UNIQUE buffs (not nerfed like for the Animal domain, which gives the bonus to all summons regardless)
Cleric Domain Spells are now compatible with the Rod of Fast Cast
Special domain abilities have been improved too. They are listed under the Feats page.
If going PURE (40 levels in Cleric), a cleric will get:
Feat High Priest: grants +3 DC to all Cleric spells
Also:
Clerics have access to Great Charisma feats.
Domain Spells
Air Domain:
1 - Horizikaul's Boom
2 - Balagarn's Iron Horn
3 - Gust of Wind
4 - Call Lightning
5 - Ball Lightning
6 - Chain Lightning
7 - Great Thunderclap
Animal Domain:
2 - Cat's Grace
3 - Infestation of Maggots
4 - Hold Monsters
5 - Polymorph Self
9 - Elemental Swarm
Death Domain:
4 - Phantasmal Killer
5 - Cloud Kill
6 - Circle of Death
7 - Finger of death
9 - Weird
Destruction:
3 - Death Armor
4 - Negative Energy Burst
6 - Destruction
7 - Power Word: Stun
8 - Bombardment
9 - Meteor Swarm
Earth:
3 - Stoneskin
4 - Stoneskin
5 - Energy Buffer
6 - Greater Stoneskin
7 - Stonehold
Evil:
1 - Negative Energy Ray
3 - Negative Energy Burst
4 - Contagion
5 - Harm
7 - Shadow Shield
8 - Horrid Wilting
9 - Power World Kill
Fire:
1 - Burning hands
2 - Combust
3 - Fireball
4 - Elemental shield
5 - Firebrand
6 - Inferno
7 - Delayed Fireball
8 - Incendiary Cloud
Good:
1 - Mage Armor
3 - Keen Edge
4 - Stoneskin
5 - Lesser Planar Binding
6 - Word of Faith
7 - Protection From Spells
8 - Mind Blank
Healing:
1 - Cure Moderate Wounds
2 - Cure Serious Wounds
3 - Cure Critical Wounds
4 - Healing Circle
5 - Heal
6 - Greater Restoration
7 - Mass Heal
Knowledge:
1 - Identify
2 - Knock
3 - Clairaudience
4 - True Seeing
5 - Legend Lore
6 - Ethereal Visage
7 - Premonition
8 - Mass Charm
Magic:
1 - Magic Armor
2 - Acid Arrow
3 - Mestil's Acid Breath
4 - Ice Storm
5 - Cone of Cold
6 - Acid Fog
7 - Prismatic Spray
8 - Bigby Clenched First
9 - Dominate Monsters
Plant:
1 - Camouflage
2 - Barskin
3 - Spike Growth
4 - Mass Camouflage
5 - Vine Mine
7 - Creeping Doom
8 - Nature's Balance
Protection:
1 - Shield
2 - Ghostly Visage
3 - Displacement
4 - Minor Globe of Invulnerability
5 - Mestil's Acid Sheath
6 - Globe of Invulnerability
7 - Spell Mantle
8 - Premonition
Strength:
3 - Divine Power
5 - Stoneskin
7 - Mordekainen's Sword
9 - Black Blade of Disaster
Sun:
2 - Searing Light
3 - Hammer of The Gods
4 - Wall of Fire
5 - Undeath to Death
7 - Sunbeam
8 - Sunburst
Travel:
1 - Expeditious Retreat
2 - Web
3 - Haste
6 - Mass Haste
9 - Time Stop
Trickery:
Vanilla
War:
2 - Cat's Grace
4 - Battletide
5 - War Cry
7 - Aura of Vitality
Water:
1 - Ice Dagger
3 - Ice Storm
4 - Ice Storm
5 - Cone of Cold
6 - Drown
8 - Storm of Vengeance
Fighter
Can get Great STR and Great CON as bonus feats
If going PURE (40 levels in Fighter), a Fighter will get:
Feat Veteran: grants +4 STR, +4 AC, +4 Fort Save
God's Eye Scout (Harper Scout Rework)
Default Harper Scout has been reworked. It is now an utility class that can fill many different builds, based on your needs!
Monk
Some Monk Feats have been improved. If going PURE (40 levels in Monk), a Monk can select 1 feat between this list:
Way of the Bull: Prerequisite: Monk 40, Str 28+, Weapon Focus Unarmed or Quarterstaff.
Specifics: Monks who chose this Way gain +2 to strength and constitution, as well as +4 to their attack rolls.
Way of the Tiger: Prerequisite: Monk 40, Dex 28+, Dodge.
Specifics: Monks who chose this Way gain +8 to their attack rolls, but lose 3 AC.
Way of the Owl: Prerequisite: Monk 40, Wis 28+, Zen Archery.
Specifics: Monks who chose this Way gain +5 to their attack rolls and +4 to saves, but lose 2 AC.
Paladin
Can get Great CHA as bonus feat
If going PURE (40 levels in Paladin), a Paladin will get:
Feat Guardian Angel: gains +4 CHA and +2 AC
Paladin Summon Mount feat has been changed, and now works with the same logic of the custom Mounts System. Check Feats Changes for more info.
Pale Master
PM level 30: Gains additional permanent +2 Natural AC PM level 30: Gains a stronger summon with Summon Greater Undead