Classes Changes
Blackguard:
Gains the same spellbook of a paladin, with these changes:
- No healing spells: Gains Inflict wounds instead
- No Holy Avenger spell
- Removed previous spell like abilities
Progression:
- Level 1 spells at Blackguard level 4: Bless, Bless Weapon, Deafening Clang, Divine Favour, Endure Elements, Inflict Light Wounds, Magic Weapon, Protection from Alignment, Resistance, Virtue
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Level 2 spells at Blackguard level 5: Aid, Aura of Glory, Bull's Strength, Eagle's Splendor, Inflict Moderate Wounds, Remove Paralysis, Resist Elements
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Level 3 spells at Blackguard level 6: Dispel Magic, Greater Magic Weapon, Inflict Serious Wounds, Magic Circle Against Alignment, Prayer, Remove Blindness/Deafness
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Level 4 spells at Blackguard level 7: Contagion, Death Ward, Freedom of Movement, Inflict Critical Wounds, Neutralize Poison, Poison
Pale Master:
- PM level 30: Gains additional permanent +2 Natural AC
Ranger:- Gains level 5 spells: Awaken, Summon Creature V, Vine Mine, Monstrous Regeneration
Red Dragon Disciple:
- RDD Level 20: Gains additional permanent +4 Strenght, +2 Constitution & +1 Natural AC
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RDD Level 30:
Gains additional permanent +4 Strenght, +2 Constitution & +1 Natural AC
Shifter:- Gets Move Silently as class skill
- Gets improved shapes at shifter level 30
- Can select Spell Focus feats while leveling as Shifter
Assassin:- Gains Assassin Spells: Level 1-4, based on Intelligence. Arcane caster (spell failure for amor penalty will be considered)
- Removed previous spell like abilities
Progression:
- Level 1 spells at Assassin's level 1: Camouflage, Expeditious Retreat, Flare, Ghostly Visage
- Level 2 spells at Assassin's level 3: Cat's Grace, Darkness, Ultravision, Fox's Cunning, Invisibility
- Level 3 spells at Assassin's level 5: Displacement, Hold Person, Poison
- Level 4 spells at Assassin's level 7: Freedom of Movement, Haste, Improved Invisibility, Mass Camouflage