Assassin

  • Gains Assassin Spells: Level 1-4, based on Intelligence. Arcane caster (spell failure for armor penalty will be considered).
  • Removed previous spell like abilities
Progression:
  • Level 1 spells at Assassin's level 1: Camouflage, Expeditious Retreat, Flare, Ghostly Visage
  • Level 2 spells at Assassin's level 3: Cat's Grace, Darkness, Ultravision, Fox's Cunning, Invisibility
  • Level 3 spells at Assassin's level 5: Displacement, Hold Person, Poison
  • Level 4 spells at Assassin's level 7: Freedom of Movement, Haste, Improved Invisibility, Mass Camouflage

Barbarian

Barbarian rages have been reworked.
If going PURE (40 levels in Barbarian), a barbarian will get:
  • Feat Reckless Berserker: grants +2 STR, +2 CON and Mind Immunity during Mighty Rage

Bard

Bard Song scales like in vanilla, but if going PURE (40 levels in Bard), an additional song step is unlocked.

LVL 40 Bard Song - Prerequisites: Level 40 Bard, 109 Perform:
  • Gets: +4 AB, +4 Damage, +5 Will, +4 Fort, +4 Reflex, 60 Temp HP, +8 AC, +20 to ALL Skills, +3 Regeneration
  • This Bard song step also applies to Curse Song, applying the same numbers as debuffs on hostile targets (except regeneration).

Blackguard

Gains the same spellbook of a paladin, with these changes:
  • No healing spells: Gains Inflict wounds instead
  • No Holy Avenger spell
  • Removed previous spell like abilities
Progression:
  • Level 1 spells at Blackguard level 4: Bless, Bless Weapon, Deafening Clang, Divine Favour, Endure Elements, Inflict Light Wounds, Magic Weapon, Protection from Alignment, Resistance, Virtue
  • Level 2 spells at Blackguard level 5: Aid, Aura of Glory, Bull's Strength, Eagle's Splendor, Inflict Moderate Wounds, Remove Paralysis, Resist Elements
  • Level 3 spells at Blackguard level 6: Dispel Magic, Greater Magic Weapon, Inflict Serious Wounds, Magic Circle Against Alignment, Prayer, Remove Blindness/Deafness
  • Level 4 spells at Blackguard level 7: Contagion, Death Ward, Freedom of Movement, Inflict Critical Wounds, Neutralize Poison, Poison

Champion of Torm

Champion of Torm Feats have been improved.
Can select Great CHA as bonus feat.

Cleric

Cleric Domains have been heavily adjusted trying to give some more balance and use cases. Many spells have been added to each domain from Druid and Wizard/Sorcerer spell books, trying to make each domain unique.
  • Cleric domains special abilities cannot be dispelled
  • Domains like air, earth, fire, water, when using Summon Creature, if that elemental is the elemental of the domain, the creature will receive full UNIQUE buffs (not nerfed like for the Animal domain, which gives the bonus to all summons regardless)
  • Cleric Domain Spells are now compatible with the Rod of Fast Cast
  • Special domain abilities have been improved too. They are listed under the Feats page.
If going PURE (40 levels in Cleric), a cleric will get:
  • Feat High Priest: grants +3 DC to all Cleric spells

Domain Spells

Air Domain:

  • 1 - Horizikaul's Boom
  • 2 - Balagarn's Iron Horn
  • 3 - Gust of Wind
  • 4 - Call Lightning
  • 5 - Ball Lightning
  • 6 - Chain Lightning
  • 7 - Great Thunderclap

Animal Domain:

  • 2 - Cat's Grace
  • 3 - Infestation of Maggots
  • 4 - Hold Monsters
  • 5 - Polymorph Self
  • 9 - Elemental Swarm

Death Domain:

  • 4 - Phantasmal Killer
  • 5 - Cloud Kill
  • 6 - Circle of Death
  • 7 - Finger of death
  • 9 - Weird

Destruction:

  • 3 - Death Armor
  • 4 - Negative Energy Burst
  • 6 - Destruction
  • 7 - Power Word: Stun
  • 8 - Bombardment
  • 9 - Meteor Swarm

Earth:

  • 3 - Stoneskin
  • 4 - Stoneskin
  • 5 - Energy Buffer
  • 6 - Greater Stoneskin
  • 7 - Stonehold

Evil:

  • 1 - Negative Energy Ray
  • 3 - Negative Energy Burst
  • 4 - Contagion
  • 5 - Harm
  • 7 - Shadow Shield
  • 8 - Horrid Wilting
  • 9 - Power World Kill

Fire:

  • 1 - Burning hands
  • 2 - Combust
  • 3 - Fireball
  • 4 - Elemental shield
  • 5 - Firebrand
  • 6 - Inferno
  • 7 - Delayed Fireball
  • 8 - Incendiary Cloud

Good:

  • 1 - Mage Armor
  • 3 - Keen Edge
  • 4 - Stoneskin
  • 5 - Lesser Planar Binding
  • 6 - Word of Faith
  • 7 - Protection From Spells
  • 8 - Mind Blank

Healing:

  • 1 - Cure Moderate Wounds
  • 2 - Cure Serious Wounds
  • 3 - Cure Critical Wounds
  • 4 - Healing Circle
  • 5 - Heal
  • 6 - Greater Restoration
  • 7 - Mass Heal

Knowledge:

  • 1 - Identify
  • 2 - Knock
  • 3 - Clairaudience
  • 4 - True Seeing
  • 5 - Legend Lore
  • 6 - Ethereal Visage
  • 7 - Premonition
  • 8 - Mass Charm

Magic:

  • 1 - Magic Armor
  • 2 - Acid Arrow
  • 3 - Mestil's Acid Breath
  • 4 - Ice Storm
  • 5 - Cone of Cold
  • 6 - Acid Fog
  • 7 - Prismatic Spray
  • 8 - Bigby Clenched First
  • 9 - Dominate Monsters

Plant:

  • 1 - Camouflage
  • 2 - Barskin
  • 3 - Spike Growth
  • 4 - Mass Camouflage
  • 5 - Vine Mine
  • 7 - Creeping Doom
  • 8 - Nature's Balance

Protection:

  • 1 - Shield
  • 2 - Ghostly Visage
  • 3 - Displacement
  • 4 - Minor Globe of Invulnerability
  • 5 - Mestil's Acid Sheath
  • 6 - Globe of Invulnerability
  • 7 - Spell Mantle
  • 8 - Premonition

Strength:

  • 3 - Divine Power
  • 5 - Stoneskin
  • 7 - Mordekainen's Sword
  • 9 - Black Blade of Disaster

Sun:

  • 2 - Searing Light
  • 3 - Hammer of The Gods
  • 4 - Wall of Fire
  • 5 - Undeath to Death
  • 7 - Sunbeam
  • 8 - Sunburst

Travel:

  • 1 - Expeditious Retreat
  • 2 - Web
  • 3 - Haste
  • 6 - Mass Haste
  • 9 - Time Stop

Trickery:

  • Vanilla

War:

  • 2 - Cat's Grace
  • 4 - Battletide
  • 5 - War Cry
  • 7 - Aura of Vitality

Water:

  • 1 - Ice Dagger
  • 3 - Ice Storm
  • 4 - Ice Storm
  • 5 - Cone of Cold
  • 6 - Drown
  • 8 - Storm of Vengeance

Fighter

Can get Great STR and Great CON as bonus feats
If going PURE (40 levels in Fighter), a Fighter will get:
  • Feat Veteran: grants +4 STR, +4 AC, +4 Fort Save

Monk

Some Monk Feats have been improved.
If going PURE (40 levels in Monk), a Monk can select 1 feat between this list:

Way of the Bull: Prerequisite: Monk 40, Str 28+, Weapon Focus Unarmed or Quarterstaff. 
  • Specifics: Monks who chose this Way gain +2 to strength and constitution, as well as +4 to their attack rolls.
Way of the Tiger: Prerequisite: Monk 40, Dex 28+, Dodge.
  • Specifics: Monks who chose this Way gain +8 to their attack rolls, but lose 3 AC.
Way of the Owl: Prerequisite: Monk 40, Wis 28+, Zen Archery.
  • Specifics: Monks who chose this Way gain +5 to their attack rolls and +4 to saves, but lose 2 AC.

Paladin

Can get Great CHA as bonus feat
If going PURE (40 levels in Paladin), a Paladin will get:
  • Feat Guardian Angel: gains +4 CHA and +2 AC

Pale Master

PM level 30: Gains additional permanent +2 Natural AC
PM level 30: Gains a stronger summon with Summon Greater Undead

Red Dragon Disciple

  • RDD Level 30: Gains additional permanent +2 Strength, +1 Constitution & +1 Natural AC
  • RDD Level 20: Gains additional permanent +2 Strength, +1 Constitution & +1 Natural AC

Ranger

  • Gains level 5 spells: Awaken, Summon Creature V, Vine Mine, Monstrous Regeneration
  • Bane of Enemies has been improved
If going PURE (40 levels in Ranger), gets:
  • Feat Improved Evasion: Gets the Improved Evasion property

Rogue

If going PURE (40 levels in Rogue), can select between 2 feats:
  • Feat Accurate Strike: grants +5 AB
  • Feat Hide on Plain Sight: grants the Hide on Plain Sight ability

Shadow Dancer

Shadow Dancer Feats have been improved.
Can select Great DEX as bonus feat

Shifter

  • Gets Move Silently as class skill
  • Gets improved shapes at shifter level 30
  • Can select Spell Focus feats while leveling as Shifter

New Prestige Classes